Visual Object and Augmented Reality AR

Visual Object and Augmented Reality AR The Computer Generated Visual Object and Augmented Reality AR Augmented Reality (AR) is a technology which enhances a user’s real-world view/environment by superimposing computer-generated content in real time.

Visual Object and Augmented Reality AR
Visual Object and Augmented Reality AR

The computer-generated visual object is
superimposed/overlayed on the real world object in such a way that it appears as if they co-exist in the
same space as the real world environment, in real time. These visual objects can be images, video or
animation. Although augmented reality has existed for quite some time, it is an evolving technology and
there is huge interest in AR as of the past few years.

Visual Object and Augmented Reality AR

The application of Augmented Reality ranges from the
retail, travel and tourism industry, gaming, education, engineering, manufacturing to the medical field,
among many others. Business experts believe that usage of AR would attract more customers/users for
business, without high operational cost. One of the advantage for business in using augmented reality is
that some of the platform/hardware (i.e., smartphones and tablet) that are used for AR application
development are easily available. Using an iPhone or Android AR application, users will be able to try on
clothes without actually wearing it or to check if the furniture fits the interior before even buying the
furniture. However, there are challenges as well, many business leaders are reluctant to change their
business models and there is a skill shortage for AR in the industry. Ethics and security issues need to be
looked into as well.

Visual Object and Augmented Reality AR

You are the Chief IT Consultant for a consulting company. One of your clients, XYZ University (XYZU),
wants you to advise them on the possibility of using emerging “Augmented Reality” technology in their
teaching method. Here are the details of your client:
XYZU is a large educational institute with multiple campuses in five different cities (Adelaide, Brisbane,
Canberra, Melbourne, and Sydney) with the main campus in Canberra. It provides undergraduate and
postgraduate degrees in all disciplines, with a student cohort consisting of both domestic students and
international students from all over the world. XYZU, one of the largest educational institutes in the
country, has noticed that their student enrolment number has decreased for the last few terms. So, XYZU
is looking into all possible areas of improvement to increase their enrolment numbers. As a part of this
strategy, XYZU is thinking of improving their teaching methods by incorporating some cutting edge
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technology, instead of traditional teaching methods. Recently, the management team has heard of
augmented reality technology and believe that it might improve the student learning experience, but they do not have expertise within the organization. Management has also heard that usage of augmented
reality might also reduce operational costs (for some disciplines) and they think that these savings can
be used to improve student services, which will increase their students’ satisfaction ratings. XYZU would like you to investigate the technology involved with augmented reality and the challenges and
opportunities of AR. XYZU is also interested to know the infrastructure/hardware/physical setup and
training required, and costs involved in incorporating augmented reality in their teaching.

Visual Object and Augmented Reality AR

You and your team need to gather information about augmented reality and as the chief IT consultant,
your task is also to critically analyze the suitability of augmented reality in teaching for your client.
You have to complete this investigation and write a report for XYZU in the next three weeks. Since this
is an initial investigation, the report does not require in-depth technical details (the report is aimed for
both technical and non-technical stakeholders).
Your research and the subsequent report should cover the following tasks:
1. Definition of augmented reality and the up to date developments in the field. This investigation must
consider at least four different types of industries (except education) that use/can use augmented
reality. You should provide detailed examples for all four cases.
2. Investigate the application of augmented reality in the education industry. Based on these findings, propose three disciplines (for XYZU) that could incorporate augmented reality in their students’ learning process. Provide details of your proposal explaining how AR will be incorporated in the teaching for the chosen disciplines. As part of this analysis, you might consider any two of the following
topics (or you can choose other topics as well):
o The potential advantages and disadvantages of the applications,
o The infrastructure/hardware requirement, and
o costing involved to incorporate augmented reality in their teaching.
Please provide your recommendations at the end of the report.
3. Based on the information that you gathered, analyze critically how augmented reality could meet
your client’s goal. Your analysis should also include potential advantages/disadvantages, costing,
and ethical and/or security issue that your client needs to consider in this case.

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